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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
    <title>Three.js - Load .GLTF</title>
    <style>
    html, body {
        margin: 0;
        height: 100%;
    }
    #c {
        width: 100%;
        height: 100%;
        display: block;
    }
    </style>
  </head>
  <body>
    <canvas id="c"></canvas>
  </body>
<script type="importmap">
{
  "imports": {
    "three": "../../build/three.module.js",
    "three/addons/": "../../examples/jsm/"
  }
}
</script>

<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';

function main() {

	const canvas = document.querySelector( '#c' );
	const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );

	const fov = 45;
	const aspect = 2; // the canvas default
	const near = 0.1;
	const far = 100;
	const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
	camera.position.set( 0, 10, 20 );

	const controls = new OrbitControls( camera, canvas );
	controls.target.set( 0, 5, 0 );
	controls.update();

	const scene = new THREE.Scene();
	scene.background = new THREE.Color( 'black' );

	{

		const planeSize = 40;

		const loader = new THREE.TextureLoader();
		const texture = loader.load( 'resources/images/checker.png' );
		texture.wrapS = THREE.RepeatWrapping;
		texture.wrapT = THREE.RepeatWrapping;
		texture.magFilter = THREE.NearestFilter;
		texture.colorSpace = THREE.SRGBColorSpace;
		const repeats = planeSize / 2;
		texture.repeat.set( repeats, repeats );

		const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
		const planeMat = new THREE.MeshPhongMaterial( {
			map: texture,
			side: THREE.DoubleSide,
		} );
		const mesh = new THREE.Mesh( planeGeo, planeMat );
		mesh.rotation.x = Math.PI * - .5;
		scene.add( mesh );

	}

	{

		const skyColor = 0xB1E1FF; // light blue
		const groundColor = 0xB97A20; // brownish orange
		const intensity = 2;
		const light = new THREE.HemisphereLight( skyColor, groundColor, intensity );
		scene.add( light );

	}

	{

		const color = 0xFFFFFF;
		const intensity = 2.5;
		const light = new THREE.DirectionalLight( color, intensity );
		light.position.set( 5, 10, 2 );
		scene.add( light );
		scene.add( light.target );

	}

	function frameArea( sizeToFitOnScreen, boxSize, boxCenter, camera ) {

		const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
		const halfFovY = THREE.MathUtils.degToRad( camera.fov * .5 );
		const distance = halfSizeToFitOnScreen / Math.tan( halfFovY );
		// compute a unit vector that points in the direction the camera is now
		// in the xz plane from the center of the box
		const direction = ( new THREE.Vector3() )
			.subVectors( camera.position, boxCenter )
			.multiply( new THREE.Vector3( 1, 0, 1 ) )
			.normalize();

		// move the camera to a position distance units way from the center
		// in whatever direction the camera was from the center already
		camera.position.copy( direction.multiplyScalar( distance ).add( boxCenter ) );

		// pick some near and far values for the frustum that
		// will contain the box.
		camera.near = boxSize / 100;
		camera.far = boxSize * 100;

		camera.updateProjectionMatrix();

		// point the camera to look at the center of the box
		camera.lookAt( boxCenter.x, boxCenter.y, boxCenter.z );

	}

	function dumpVec3( v3, precision = 3 ) {

		return `${v3.x.toFixed( precision )}, ${v3.y.toFixed( precision )}, ${v3.z.toFixed( precision )}`;

	}

	function dumpObject( obj, lines = [], isLast = true, prefix = '' ) {

		const localPrefix = isLast ? '└─' : '├─';
		lines.push( `${prefix}${prefix ? localPrefix : ''}${obj.name || '*no-name*'} [${obj.type}]` );
		const dataPrefix = obj.children.length
			? ( isLast ? '  │ ' : '│ │ ' )
			: ( isLast ? '    ' : '│   ' );
		lines.push( `${prefix}${dataPrefix}  pos: ${dumpVec3( obj.position )}` );
		lines.push( `${prefix}${dataPrefix}  rot: ${dumpVec3( obj.rotation )}` );
		lines.push( `${prefix}${dataPrefix}  scl: ${dumpVec3( obj.scale )}` );
		const newPrefix = prefix + ( isLast ? '  ' : '│ ' );
		const lastNdx = obj.children.length - 1;
		obj.children.forEach( ( child, ndx ) => {

			const isLast = ndx === lastNdx;
			dumpObject( child, lines, isLast, newPrefix );

		} );
		return lines;

	}

	{

		const gltfLoader = new GLTFLoader();
		gltfLoader.load( 'resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', ( gltf ) => {

			const root = gltf.scene;
			scene.add( root );
      console.log(dumpObject(root).join('\n'));  // eslint-disable-line

			// compute the box that contains all the stuff
			// from root and below
			const box = new THREE.Box3().setFromObject( root );

			const boxSize = box.getSize( new THREE.Vector3() ).length();
			const boxCenter = box.getCenter( new THREE.Vector3() );

			// set the camera to frame the box
			frameArea( boxSize * 0.5, boxSize, boxCenter, camera );

			// update the Trackball controls to handle the new size
			controls.maxDistance = boxSize * 10;
			controls.target.copy( boxCenter );
			controls.update();

		} );

	}

	function resizeRendererToDisplaySize( renderer ) {

		const canvas = renderer.domElement;
		const width = canvas.clientWidth;
		const height = canvas.clientHeight;
		const needResize = canvas.width !== width || canvas.height !== height;
		if ( needResize ) {

			renderer.setSize( width, height, false );

		}

		return needResize;

	}

	function render() {

		if ( resizeRendererToDisplaySize( renderer ) ) {

			const canvas = renderer.domElement;
			camera.aspect = canvas.clientWidth / canvas.clientHeight;
			camera.updateProjectionMatrix();

		}

		renderer.render( scene, camera );

		requestAnimationFrame( render );

	}

	requestAnimationFrame( render );

}

main();
</script>
</html>
